Last week we had our first game of the Dragon Age RPG by Green Ronin Games. We’d been planning the game for a few weeks, intending to run through their free Quickstart adventure to decide whether or not we wanted to start a regular game, and finally managed to get our players around the table to venture forth into the realm of Ferelden. It was only while sitting around the table that I realised we had essentially gathered representatives of what I like to think are the three core groups of gamers found in your standard RP group.
Numbers of these particular members can vary from group to group, and their exact experience with the game can fluctuate. But having a grasp on the kind of gamers you can expect in your groups will help any prospective new GM in planning and preparing their game sessions.
So, grab a coffee and get comfy, while I introduce you to The Three Tiers Of Gamers In RPGs.
So, with the third instalment in Bioware’s epic space trilogy looming over my head, I felt now was a perfect time to return to the first two games in the Mass Effect series. This was for a few reasons. Partly, it was to keep the back story and universe fresh for the impending finale. Mostly, however, it was because I really wanted to have a super-powered Commander Shepard to take through to the final battle, and with the ability to carry over your save file from one game to the next, I figured it was about time I started getting ready.
However, this time around I’ve approached the game differently. Having played the two games already, and knowing the general nature of the recently released DLC for Mass Effect 2, I wanted to coordinate my game so as to push the story in a direction that was pleasing to me. That, and there are just a ton of things I wish I’d done differently in my first playthroughs. Continue reading